With the changes to consumables and more plans on the way, we needed to slow Thirsty down a bit as well as make it explicit that it only affects healing and armor.Now reads: “Consume speed 35/50/65/90% faster / Consumables replenish nearby teammates health and armor for 50% efficacy”.Escapist is now for escaping, engaging, and just running around! We’ve added a hefty chunk of base movement speed to Escapist and it’s always on.Now reads: “Run Speed +3 / On Damage Taken: Run Speed +1/2/3/5 (5s)”.This also indirectly lowers the power of some classes/skills as well. Long the most dominant pick of any talent category, Fervor was too often a no-brainer for what it gave.Scav was always a great deal… Too great of a deal in fact, especially with the introduction of some of the new talents.Fortitude’s been overshadowed by other Body talents and we want to make it more appealing by lowering its cost.With the changes to consumables, it seemed like a good time to expand its scope! Finders Keepers* has struggled to find a place outside of very specific cases and we’ve wanted to buff it for a while now.It increases the chance to find potions AND shards. Note: This description is slightly inaccurate.Its description now reads: “Chance to find Potions from Chests: +25% / Chance to find Scrolls from Chests: +50/75/100/150%”.Vital stone’s immune effect now correctly protects against being pulled by a tornado.Gain Level 1 Skill of Offhand Gauntlet’s Class.See Enemies on the Minimap every 10/9/8/5s.They’re unlocked for all players from day 1, so get in there and try them out, make new builds, and let us know what you think! In this release, we’re adding three brand new talents. Fixed a bug where shadow-stepping into a toxic cloud caused the dash component of Vanishing Mists to not trigger.Immediately jumping upon stepping in a puddle no longer prevents damage from correctly being applied.Fixed an issue with the Lighting Strikes sorcery not striking players in the outside edge of the sorcery.
SPELLBREAK PATCH NOTES UPDATE
See also Hunt Showdown Update 1.5.3 Patch Details
SPELLBREAK PATCH NOTES FULL
Basically, we’re trying to fill one game completely instead of making two half full games.
We’ve also added bundles so you can buy a set of items at the same time for a discounted price.It’s time to get spooky with a bunch of new cosmetics arriving in the shop!.Check out your progress in the Quests and Chapters tabs and see the story as it evolves over time.įor more about the Chapter system, take a look at this post.As a celebration of the Prologue, we’re making it FREE for everyone!.Come back every week for new quests or level your reputation up by playing and earning XP as normal.Earn reputation by completing missions for Avira Emberdane and unlock 25 levels of rewards, including exclusive:.This release marks the introduction of the Chapter system in Spellbreak! This is the first take and we’re going to be listening to your feedback and evolving it further as we go forward.Per the above, with the introduction of Clash, we’ll be disabling Duos.We want Spellbreak to grow and change and not be the same thing forever. We’ll be experimenting and rotating the available modes over time. Of note: Spellbreak’s game modes are not set in stone.After being exiled, you’ll respawn near your team, high above the battlefield, with full health, armor, and 2 armor shards.Upon being exiled, you keep all of your gear and levels but also drop a copy of your equipment that can be looted by other players.The circle will lead players to designer-placed areas that ensure good gameplay for both teams.Players roam the map, gathering gear, and leveling their skills, just like in Battle Royale.Every time a player is exiled, the exiling team scores a point.Each side is made up of up to 3 squads of 3 players each.Great for learning new classes, blowing off steam, practicing, or just having good time! Clash is low on stress, but high on fun! It immediately thrusts people into combat and keeps them there for the duration.Our first new game mode is here! Clash is a 9v9 team deathmatch mode where two teams race to exile enough of their opponents to reach a predetermined score.